As announced by the developer, MXGP Pro prizes for realism, both in the reproduction of motorcycle and rider movements and in the attempt to make the players feel the experience of experiencing the routine of these amateur professionals in speed, height, and dust.
For this, the title offers teams, riders, and resources based on the competition held in the real world. In other words, you can be in the shoes of your idols of this disputed and exciting category of motorcycling.
MXGP Pro brings to virtual reality two of the major categories of motocross: the MX2 and the MX1. In all, the game has 60 riders, 60 bikes, 14 tracks and the official rules of the 2013 season of the Motocross World Championship. That way, you can ride motorcycles ranging from 175 to 450 with two- and four-stroke engines.
As for the customization of the game, everything is untouched. This means that you can customize the level of difficulty of artificial intelligence, whether the transmission used should be manual or semiautomatic, whether the balance control employed will have “computer” help or not, whether the physical implications of the bikes will be basic or advanced and if the braking aid system is active.
Also, before going to a race, it is possible to adjust the bike. Among the possible modifications are changing suspension settings, brakes, wheels and other parts of the motorcycle. Finally, you can check information about the training session or qualification. These possibilities allow you to adapt the level of difficulty and realism of the game as you gain more experience.
The graphics used by the game do not go near perfection, but if we take into account the difficulty of producing an extremely dynamic scenario due to the speed of the bikes and with a terrain as volatile and unstable as the earth (which deforms with the passage of each pilot), we can consider the look of this title satisfactory.
In this sense, the highlight of MXGP is the lighting system, which is capable of generating excellent effects when the camera is directed directly to the sun, and shadows with the better fidelity of proportion when the pilots are flying two meters high, for example.
We cannot fail to mention the existence of some great animations present in competitors, such as the use of the feet to make more closed turns at high speed and the wind swinging their shirts. In contrast, the details of the elements that make up the environments leave a little to be desired. An example of this is the mud plates that fly with the acceleration of the motorcycles, being able to be easily perceived serrated lines, exposed pixels, and textures very different from what we see offline.
Immersive but not so
As for the sound effects, another fundamental aspect of pleasant gaming experience, we have nothing to complain about. The noises emitted by the motorcycles, especially the roar of the engines, are relatively well faithful to the sounds we hear in the real world. Also, we did not see any noise or relevant distortion during the game’s audio plays.
Milestone spared no effort in the physical applications employed by MXGP – The Official Motocross Videogame. The behavior of motorcycles when skidding in the mud, the use of pilots’ body weight to dominate these machines – not fly from the ground – and the maneuvers performed in the air show that the actions and behaviors of motorcycles and competitors alone are very realistic.
Training is necessary
Even if you know how to ride a motorcycle, it takes a bit of training before you can perform mind-boggling aerial maneuvers or overtake.